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Make medieval battlefields full screen6/12/2023 ![]() ![]() Took a couple of hours to do what i did even when not counting the animations. The animations were just two files out of like six that i edited. I did add all the entries in the BMDB, change how they work in the EDU, change lines in the descr_mount. I did way more than fix the rider in the saddle. The marka horses (if they were implemented) might need new entries for their anims.Great work man, this is exactly what the mod neededĮdit: the black grass for custom battles can be fixed by turning the grass quality to the lowest. The Dany model is added to the BMMDB, i've just made her the captain for the pics. The marka horses (if they were implemented) might need new entries for their anims. PS: All the animations are implemented of BotET Alt-Cut, so any unit from that mod should work- be warned that the unique projectiles are not implemented so casters will CTD if you do not replace their projectiles.Įdit: I've fixed the general/captain coordinates. They will need new animation entries in the BMMDB from suitable giants of that mod. The animations for the Undead/Wildling Giants etc have stoped working because i replaced all the German Westeros Warhammer animations with the Alt-Cut ones. He/she will need to be moved to the saddle of the dragon. The General/Captain is able to ride a dragon now. I will leave the rest to Peaman regarding retexturing them and such. I did use the undead-skin for undead Drogon and the other Dragons are varied with the black dragon, the blue dragon and the green dragon. But in the campaign we will be able to make each Dragon one only by using scripts. The dragons will be more than one per dragon in the custom battles. I did also remove the "engine line" because it would prevent the dragons from shooting fire when moving. I did edit the EDU and replace the projectile, the formation and i did add cantabrian circle as it looks much better when they fire and fly around. I did replace the lines in the descr_mount for all the existing dragons without removing the entries of the dragons.Ĥ. I replaced the lines manually for the existing entries.ģ. I did add the dragon animations, textures and mesh to the BMMDB-file, without replacing the existing entries for all those 20 something dragons. I replaced all the old animations with the animations of BotET Alt-Cut as requested by peaman- using the Modeller's Toolbox program.Ģ. Alright, i've implemented the Alt-Cut Dragons to Fire & Blood 4.0 that i did download from the MODDB-page.ĭescr_mounts, battle_models.modeldb, export_descr_units, the animation-files.ġ. ![]()
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